A 4v4 game with goalkeepers on a 45x30m pitch where a goal only counts if the team has played a pass into the wide channel before scoring, forcing players to recognise when to switch play and use width. This final game brings together every decision from the session — scanning, finding the free man, choosing the open route, and switching the point of attack — in a full match context. The width condition rewards intelligent build-up over rushing centrally into traffic. The coach should observe whether players deliberately use the wide channels to unbalance the defence before attacking the goal.
Use this drill in your sessions
Fork it to your library and customize freely
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